// huangmei.c

inherit NPC;

void create()
{
    set_name("黄眉大师", ({ "huangmei dashi", "dashi", "huangmei" }));
    set("age", 69);
    set("gender", "男性");
    set("long", "这是一个满脸皱纹、身形高大的老僧。这老僧两道焦黄长眉，
眉尾下垂，是拈花寺主持。\n");
    set("attitude", "peaceful");
    set("class", "bonze");

    set("age", 69);
    set("shen_type", 1);
    set("str", 30);
    set("int", 30);
    set("con", 30);
    set("dex", 30);
    set("max_qi", 1500);
    set("max_jing", 1000);
    set("neili", 2000);
    set("max_neili", 2000);
    set("jiali", 150);
    set("combat_exp", 1000000);

    set_skill("force", 110);
    set_skill("hunyuan-yiqi", 110);
    set_skill("dodge", 110);
    set_skill("shaolin-shenfa", 110);
    set_skill("finger", 110);
    set_skill("strike", 110);
    set_skill("hand", 110);
    set_skill("claw", 110);
    set_skill("parry", 110);
    set_skill("nianhua-zhi", 110);
    set_skill("sanhua-zhang", 110);
    set_skill("fengyun-shou", 110);
    set_skill("longzhua-gong", 110);
    set_skill("buddhism", 110);
    set_skill("literate", 110);

    map_skill("force", "hunyuan-yiqi");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("finger", "nianhua-zhi");
    map_skill("strike", "sanhua-zhang");
    map_skill("hand", "fengyun-shou");
    map_skill("claw", "longzhua-gong");
    map_skill("parry", "nianhua-zhi");

    prepare_skill("finger", "nianhua-zhi");
    prepare_skill("strike", "sanhua-zhang");

    setup();
    carry_object("/d/shaolin/obj/xuan-cloth")->wear();
}
